<?xml version="1.0" encoding="utf-8"?>
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    <controller id="Armature_Wall__mDummyWall-mesh">
      <skin source="#Wall__mDummyWall-mesh">
        <bind_shape_matrix>1 0 0 0 0 1 0 0 0 0 1 0 0 0 0 1</bind_shape_matrix>
        <source id="Wall__mDummyWall-mesh-joint">
          <Name_array id="Wall__mDummyWall-mesh-joint-array" count="1">RoomSpWallSF00EntranceNmlUp4m</Name_array>
          <technique_common>
            <accessor source="#Wall__mDummyWall-mesh-joint-array" count="1" stride="1">
              <param name="JOINT" type="name" />
            </accessor>
          </technique_common>
        </source>
        <source id="Wall__mDummyWall-mesh-inv_bind_matrix">
          <float_array id="Wall__mDummyWall-mesh-inv_bind_matrix-array" count="16">1 0 0 0 0 1 0 0 0 0 1 0 0 0 0 1</float_array>
          <technique_common>
            <accessor source="#Wall__mDummyWall-mesh-inv_bind_matrix-array" count="1" stride="16">
              <param name="TRANSFORM" type="float4x4" />
            </accessor>
          </technique_common>
        </source>
        <source id="Wall__mDummyWall-mesh-weight">
          <float_array id="Wall__mDummyWall-mesh-weight-array" count="1">1</float_array>
          <technique_common>
            <accessor source="#Wall__mDummyWall-mesh-weight-array" count="1" stride="1">
              <param name="WEIGHT" type="float" />
            </accessor>
          </technique_common>
        </source>
        <joints>
          <input semantic="JOINT" source="#Wall__mDummyWall-mesh-joint" />
          <input semantic="INV_BIND_MATRIX" source="#Wall__mDummyWall-mesh-inv_bind_matrix" />
        </joints>
        <vertex_weights count="28">
          <input semantic="JOINT" source="#Wall__mDummyWall-mesh-joint" offset="0" />
          <input semantic="WEIGHT" source="#Wall__mDummyWall-mesh-weight" offset="1" />
          <vcount>1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 </vcount>
          <v>0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 </v>
        </vertex_weights>
      </skin>
    </controller>
  </library_controllers>
  <library_visual_scenes>
    <visual_scene id="Scene" name="Scene">
      <node id="Armature" name="Armature" type="NODE">
        <matrix sid="transform">1 0 0 0 0 1 0 0 0 0 1 0 0 0 0 1</matrix>
        <node id="Armature_RoomSpWallSF00EntranceNmlUp4m" name="RoomSpWallSF00EntranceNmlUp4m" sid="RoomSpWallSF00EntranceNmlUp4m" type="JOINT">
          <matrix sid="transform">1 0 0 0 0 1 0 0 0 0 1 0 0 0 0 1</matrix>
        </node>
      </node>
      <node id="Celing__mDummyCeling" name="Celing__mDummyCeling" type="NODE">
        <instance_controller url="#Armature_Celing__mDummyCeling-mesh">
          <skeleton>#Armature_RoomSpWallSF00EntranceNmlUp4m</skeleton>
          <bind_material>
            <technique_common>
              <instance_material symbol="mDummyCeling" target="#mDummyCeling" />
              <bind_vertex_input semantic="CHANNEL0" input_semantic="TEXCOORD" input_set="0" />
              <bind_vertex_input semantic="CHANNEL1" input_semantic="TEXCOORD" input_set="1" />
              <bind_vertex_input semantic="CHANNEL2" input_semantic="TEXCOORD" input_set="2" />
            </technique_common>
          </bind_material>
        </instance_controller>
      </node>
      <node id="Landing__mDummyLanding" name="Landing__mDummyLanding" type="NODE">
        <instance_controller url="#Armature_Landing__mDummyLanding-mesh">
          <skeleton>#Armature_RoomSpWallSF00EntranceNmlUp4m</skeleton>
          <bind_material>
            <technique_common>
              <instance_material symbol="mDummyLanding" target="#mDummyLanding" />
              <bind_vertex_input semantic="CHANNEL0" input_semantic="TEXCOORD" input_set="0" />
              <bind_vertex_input semantic="CHANNEL1" input_semantic="TEXCOORD" input_set="1" />
              <bind_vertex_input semantic="CHANNEL2" input_semantic="TEXCOORD" input_set="2" />
            </technique_common>
          </bind_material>
        </instance_controller>
      </node>
      <node id="Shadow__mShadow" name="Shadow__mShadow" type="NODE">
        <instance_controller url="#Armature_Shadow__mShadow-mesh">
          <skeleton>#Armature_RoomSpWallSF00EntranceNmlUp4m</skeleton>
          <bind_material>
            <technique_common>
              <instance_material symbol="mShadow" target="#mShadow" />
              <bind_vertex_input semantic="CHANNEL0" input_semantic="TEXCOORD" input_set="0" />
              <bind_vertex_input semantic="CHANNEL1" input_semantic="TEXCOORD" input_set="1" />
              <bind_vertex_input semantic="CHANNEL2" input_semantic="TEXCOORD" input_set="2" />
            </technique_common>
          </bind_material>
        </instance_controller>
      </node>
      <node id="SoftMesh1__mSoftMesh" name="SoftMesh1__mSoftMesh" type="NODE">
        <instance_controller url="#Armature_SoftMesh1__mSoftMesh-mesh">
          <skeleton>#Armature_RoomSpWallSF00EntranceNmlUp4m</skeleton>
          <bind_material>
            <technique_common>
              <instance_material symbol="mSoftMesh" target="#mSoftMesh" />
              <bind_vertex_input semantic="CHANNEL0" input_semantic="TEXCOORD" input_set="0" />
              <bind_vertex_input semantic="CHANNEL1" input_semantic="TEXCOORD" input_set="1" />
              <bind_vertex_input semantic="CHANNEL2" input_semantic="TEXCOORD" input_set="2" />
            </technique_common>
          </bind_material>
        </instance_controller>
      </node>
      <node id="Wall__mDummyWall" name="Wall__mDummyWall" type="NODE">
        <instance_controller url="#Armature_Wall__mDummyWall-mesh">
          <skeleton>#Armature_RoomSpWallSF00EntranceNmlUp4m</skeleton>
          <bind_material>
            <technique_common>
              <instance_material symbol="mDummyWall" target="#mDummyWall" />
              <bind_vertex_input semantic="CHANNEL0" input_semantic="TEXCOORD" input_set="0" />
              <bind_vertex_input semantic="CHANNEL1" input_semantic="TEXCOORD" input_set="1" />
              <bind_vertex_input semantic="CHANNEL2" input_semantic="TEXCOORD" input_set="2" />
            </technique_common>
          </bind_material>
        </instance_controller>
      </node>
    </visual_scene>
  </library_visual_scenes>
  <scene>
    <instance_visual_scene url="#Scene" />
  </scene>
</COLLADA>